Four-Vector Calculator

Calculate Lorentz transformations and invariants for four-vectors

Original Frame (S)

X⁰ (ct or E/c)

2.9980e+8

1.0000e+8

0.0000e+0

0.0000e+0

Boosted Frame (S') - β = 0.333556, γ = 1.060749

X'⁰

2.8263e+8

X'¹

0.0000e+0

X'²

0.0000e+0

X'³

0.0000e+0

Lorentz Invariants

Invariant (X·X) in S

7.9880e+16

Invariant (X'·X') in S'

7.9880e+16

Classification

Timelike

✓ Invariant preserved

About Four-Vectors

Four-vectors combine time and space (or energy and momentum) into objects that transform properly under Lorentz transformations. The position four-vector is Xμ = (ct, x, y, z) and the momentum four-vector is Pμ = (E/c, px, py, pz). The invariant X·X = (X⁰)² - (X¹)² - (X²)² - (X³)² is the same in all inertial frames.