Persona Damage Calculator

Calculate your skill damage with buffs, technicals, and weaknesses

Stats

Buffs & Modifiers

Damage Results

Total Attack:300
Enemy Defense:60
Expected Damage:240
Damage Range:228 - 252
One More?No
SP Cost (est.):10
Damage per SP:24.0

Technical Combos

  • Freeze + Physical/Nuclear = Technical
  • Shock + Physical/Nuclear = Technical
  • Burn + Wind/Nuclear = Technical
  • Dizzy + Any Attack = Technical
  • Mental Status + Psychic = Technical

Baton Pass Strategy

Each baton pass increases damage. Chain weakness/critical hits with passes for maximum damage on the final attacker.

How Persona Damage Works

Persona 5 and Persona 5 Royal feature a layered damage system where every attack's final output depends on your character's stats, your Persona's base power, the skill being used, and a series of multiplicative modifiers. Whether you're unleashing a physical Lunge or a magical Agidyne, the engine works the same way: base attack power is scaled by your relevant stat, adjusted by active buffs or debuffs, reduced by the enemy's defense, and then multiplied by situational bonuses like critical hits, technical damage, and elemental weakness.

Physical skills scale with your character's Strength stat and the equipped weapon's attack power, while magic skills scale with the Magic stat and your Persona's magic attack rating. This distinction makes build planning crucial — a Strength-focused Joker will always prefer physical-type skills, while a Magic-heavy setup maximizes elemental and almighty spell output.

Understanding the full damage pipeline is essential for high-level optimization in Mementos, Palaces, and boss fights. A single well-timed Tarukaja stack can shift a near-miss into a kill, and knowing when to apply Rakunda versus saving SP for attacks can define an entire dungeon run. This Persona damage calculator replicates the actual in-game formula so you can plan your loadout with confidence before every major encounter.

Persona 5 Damage Formula

The Persona 5 damage formula has two distinct phases: an attack calculation phase and a modifier application phase. Both phases must be understood to predict your damage output accurately.

In the attack phase, your base attack (weapon for physical, Persona magic attack for spells) is multiplied by a stat scaling factor derived from Strength or Magic. Tarukaja buff stacks and the Charge or Concentrate skill then multiply this value further before the skill's power percentage is applied.

In the modifier phase, enemy defense (computed as Endurance × 2, reduced by Rakunda) is subtracted from the skill damage. The result is floored at 1 so attacks always deal at least 1 point of damage. Finally, critical hits, technical bonuses, elemental weakness, and elemental resistance are applied as sequential multipliers to this net value.

The final damage has a ±5% variance range, so the expected damage is the center point and actual hits will land between 95% and 105% of that value.

Tarukaja Stacks Attack Multiplier Rakunda Stacks Defense Multiplier
0 (None)×1.000 (None)×1.00
1×1.251×0.75
2×1.502×0.50
3×1.753×0.25

Persona 5 Damage Formula

max(1, BaseAttack × (1 + Stat/100) × TarukajaMult × ChargeMult × (SkillPower/100) − EnemyEndurance × 2 × RakundaMult) × CritMult × TechMult × WeaknessMult × ResistMult

Where:

  • BaseAttack= Weapon Attack (physical) or Persona Magic Attack (magic)
  • Stat= Strength for physical skills; Magic for magic skills
  • TarukajaMult= 1 / 1.25 / 1.50 / 1.75 for 0–3 Tarukaja stacks
  • ChargeMult= 2.5 if Charge or Concentrate is active, otherwise 1
  • SkillPower= Skill power as a percentage (e.g., 100 = ×1.0)
  • EnemyEndurance= Enemy Endurance stat (defense = Endurance × 2)
  • RakundaMult= 1 / 0.75 / 0.50 / 0.25 for 0–3 Rakunda stacks
  • CritMult= 1.5 on a Critical Hit, otherwise 1
  • TechMult= 1.4 (P5R) or 1.2 (P5 original) on Technical Hit, otherwise 1
  • WeaknessMult= 1.4 if the enemy is weak to the attack element, otherwise 1
  • ResistMult= 0.5 if the enemy resists the attack element, otherwise 1

Buffs, Debuffs, and Stacking

The buff and debuff system in Persona 5 is one of the most impactful mechanics available to players. Tarukaja raises your party's attack power in increments, stacking up to three times. Each stack applies a fixed multiplier: one stack gives ×1.25, two stacks give ×1.50, and three stacks give ×1.75. These multipliers are applied to the attack value before Charge or Concentrate, which means stacking all three Tarukaja and then activating Charge results in a combined attack multiplier of 1.75 × 2.5 = 4.375 — more than quadrupling your raw attack.

On the defensive side, Rakunda weakens the enemy's defense. It also stacks three times with diminishing defense values: one stack reduces enemy defense to 75% of its base, two stacks reduce it to 50%, and three stacks bring it down to just 25%. Since enemy defense is computed as Endurance × 2, a fully Rakunda-debuffed enemy with 40 Endurance would have an effective defense of only 40 × 2 × 0.25 = 20, compared to the base 80 — a massive reduction that makes even moderate skill power deal significant damage.

Using both Tarukaja at maximum stacks and Rakunda at maximum stacks simultaneously is the single most reliable way to dramatically increase your DPS. In boss fights, dedicating the first turn to stacking buffs and debuffs before attacking is almost always the optimal strategy, especially when Charge or Concentrate can follow on the next turn.

Note that Matarukaja (party-wide Tarukaja) and Marakunda (party-wide Rakunda) apply the same multipliers as their single-target counterparts. These group versions are especially valuable in longer boss encounters where multiple party members are attacking.

Technical Hits and Status Conditions

Technical hits are a unique damage bonus that occurs when you exploit the interaction between a specific status condition on an enemy and a compatible attack type. Landing a Technical does not consume an extra turn the way a weakness hit does, but it deals significantly increased damage — making Technicals an excellent option against enemies that have no elemental weaknesses.

In the original Persona 5, a Technical hit applies a ×1.2 damage multiplier (20% bonus). In Persona 5 Royal, this was improved to ×1.4 (40% bonus), making Technical setups considerably more rewarding in the updated version of the game. This calculator automatically applies the correct multiplier based on which game you select.

The most commonly used Technical combos are:

  • Freeze (Ice ailment) + Physical or Nuclear attacks
  • Shock (Electric ailment) + Physical or Nuclear attacks
  • Burn (Fire ailment) + Wind or Nuclear attacks
  • Dizzy + any attack type (universal Technical trigger)
  • Mental status effects (Fear, Despair, Rage, Brainwash, Sleep, Forget) + Psychic attacks (P5R exclusive)

The Dizzy status is particularly powerful because it enables Technicals from any attack type, making it the most flexible setup option for parties without dedicated elemental coverage. Inflicting Dizzy with Dizzying Blow and then following up with any skill class triggers the Technical bonus reliably.

One More Mechanic and Battle Strategy

The One More mechanic is Persona 5's core combat reward system: whenever you land a critical hit or strike an enemy's elemental weakness, you earn an additional action in the same turn. This calculator indicates whether your current configuration triggers One More by checking whether the weakness flag or critical hit flag is active.

Chaining multiple One More turns through different party members using Baton Pass is the primary route to devastating burst damage. Each Baton Pass in a chain can also provide a cumulative damage bonus to the next attacker, further amplifying already-boosted attack values. The ideal sequence for a boss fight is to buff with Tarukaja and debuff with Rakunda on the first turn, then land a weakness hit or critical with a Charged skill to trigger One More, Baton Pass to the party member with the highest relevant damage output, and continue the chain as long as party members can contribute.

Understanding which skills will realistically trigger One More — and planning your skill selection and stat allocation around those triggers — is one of the clearest dividing lines between casual and optimized Persona 5 play. Use this calculator to test whether a given loadout hits hard enough on a weakness to justify the SP cost or whether stacking more Tarukaja first would yield a more reliable kill threshold.

SP Efficiency and Skill Power Rating

SP is a finite and precious resource across Palaces and Mementos, meaning damage output cannot be evaluated in isolation — the cost per use matters just as much as peak power. This calculator estimates SP cost as Math.ceil(SkillPower / 10), a value that reflects the general game tendency for stronger skills to cost proportionally more SP. Dividing expected damage by estimated SP cost gives you a damage-per-SP ratio that helps you compare skill options objectively.

For long dungeon crawls, skills with moderate Skill Power ratings often outperform high-power spells when measured by damage per SP. Agidyne (150%+ power, high SP cost) may deal more damage per hit than Agi (50% power, low SP cost), but the latter's superior efficiency means you can sustain far more attacks before needing to rest or consume items. The optimal strategy varies: save high-SP skills for boss fights and critical shadow encounters, and use efficient lower-power skills for standard shadows to preserve resources.

The damage-per-SP metric displayed by this calculator is a useful proxy for evaluating skill builds during early and mid-game Palace runs where SP restoration is limited. In late-game scenarios with better accessories and SP Adhesive items, the calculus shifts and raw damage output per attack becomes more important than efficiency.

Worked Examples

Basic Physical Attack Without Buffs

Problem:

A character with 50 Strength uses a weapon with 200 Attack Power and a physical skill with 100% power against an enemy with 30 Endurance. No buffs, debuffs, or special conditions apply.

Solution Steps:

  1. 1Compute scaled attack: 200 × (1 + 50/100) = 200 × 1.5 = 300
  2. 2No Tarukaja stacks (×1.00) and no Charge, so attack remains 300
  3. 3Apply skill power: 300 × (100/100) = 300
  4. 4Compute defense: 30 × 2 = 60 (no Rakunda stacks)
  5. 5Final damage: max(1, 300 − 60) = 240

Result:

240 expected damage, with a ±5% variance range of 228–252

Magic Attack with Weakness and Critical Hit

Problem:

A character with 70 Magic uses a Persona with 80 Magic Attack and a skill with 150% power against an enemy with 25 Endurance. The enemy is weak to the element and the attack is also a critical hit. Playing Persona 5 (original).

Solution Steps:

  1. 1Scaled attack: 80 × (1 + 70/100) = 80 × 1.7 = 136
  2. 2No buffs; apply skill power: 136 × (150/100) = 136 × 1.5 = 204
  3. 3Defense: 25 × 2 = 50. Net damage: max(1, 204 − 50) = 154
  4. 4Critical hit multiplier: 154 × 1.5 = 231
  5. 5Weakness multiplier: 231 × 1.4 = 323.4 → rounds to 323

Result:

323 expected damage (range: 307–339). One More is triggered by the weakness hit.

Maximum Buff Stack in Persona 5 Royal

Problem:

A character with 80 Strength uses a weapon with 250 Attack Power and a physical skill at 200% power. Tarukaja is at 3 stacks, Charge is active, Rakunda is at 3 stacks, and the hit qualifies as a Technical in P5R. Enemy Endurance is 40.

Solution Steps:

  1. 1Scaled attack: 250 × (1 + 80/100) = 250 × 1.8 = 450
  2. 2Tarukaja 3 stacks: 450 × 1.75 = 787.5. Charge multiplier: 787.5 × 2.5 = 1968.75
  3. 3Skill damage before defense: 1968.75 × (200/100) = 3937.5
  4. 4Defense with Rakunda 3: (40 × 2) × 0.25 = 20. Net: max(1, 3937.5 − 20) = 3917.5
  5. 5Technical hit bonus (P5R ×1.4): 3917.5 × 1.4 = 5484.5 → rounds to 5485

Result:

5,485 expected damage (range: 5,210–5,758) — a dramatic demonstration of full buff stacking.

Tips & Best Practices

  • Always apply Rakunda before your strongest skills — at 3 stacks it reduces enemy defense by 75%, dramatically increasing net damage.
  • Stack Tarukaja to 3 before using Charge or Concentrate; the multipliers combine for an attack bonus of ×4.375 over no buffs.
  • Hitting a weakness triggers One More for a free turn — plan skill selection around exploiting weaknesses to chain extra actions.
  • Technical hits do not grant One More, but they deal ×1.4 damage in P5R — ideal for enemies with no elemental weakness.
  • Dizzy is the most flexible Technical trigger because any attack type qualifies, regardless of element.
  • Monitor your damage-per-SP ratio during long dungeons; efficient moderate-power skills can outperform high-cost spells for sustained clearing.
  • In P5R, mental status ailments (Sleep, Rage, Fear, etc.) trigger Technical bonuses with Psychic attacks — a powerful combo against bosses.
  • Baton Pass chains amplify damage across turns; set up One More from a weakness hit, then pass to your hardest hitter for the finishing blow.

Frequently Asked Questions

A Technical Hit occurs when you attack an enemy that is currently afflicted with a status condition using a compatible attack type. For example, attacking a Frozen enemy with a Physical skill triggers a Technical. In the original Persona 5, Technical hits deal ×1.2 damage; in Persona 5 Royal, this bonus was increased to ×1.4. Technicals do not trigger the One More mechanic but are powerful against enemies that lack exploitable elemental weaknesses.
Charge (for physical skills) and Concentrate (for magic skills) apply a ×2.5 multiplier to your attack value before skill power is applied. This means the bonus multiplies your base damage — including any Tarukaja stacks already active — rather than simply doubling the final hit. Using Charge on a turn after stacking Tarukaja 3 results in a combined attack multiplier of 1.75 × 2.5 = 4.375, which can turn even moderate-power skills into devastating one-hit kills.
Yes. Tarukaja multipliers and the Charge or Concentrate multiplier are both applied to the attack value before skill power, and they multiply together rather than adding. Three stacks of Tarukaja (×1.75) combined with Charge (×2.5) produces a combined attack multiplier of 4.375. This is the highest attack multiplier available to a single character in the game outside of Baton Pass bonuses.
One More is triggered whenever you land a Critical Hit or strike an enemy's elemental weakness. The calculator flags One More potential in the results panel whenever either the Critical Hit or Weakness modifier is active. Note that Technical Hits do not trigger One More — they deal bonus damage but do not grant extra turns. Chaining One More turns via Baton Pass is the primary strategy for dealing maximum burst damage in a single round.
Enemy defense is derived from the enemy's Endurance stat using the formula: Defense = Endurance × 2. This defense value is subtracted from your skill damage before any post-defense multipliers are applied. Rakunda reduces this defense by applying a multiplier: one stack reduces defense to 75% of base, two stacks to 50%, and three stacks to 25%. A fully Rakunda-debuffed enemy with 60 Endurance would have an effective defense of only 60 × 2 × 0.25 = 30 instead of the standard 120.
In the original Persona 5, Technical Hits apply a ×1.2 bonus (20% extra damage). Persona 5 Royal improved this to ×1.4 (40% extra damage), making Technical setups significantly more rewarding. P5R also added new Technical triggers involving mental status ailments and Psychic attacks that did not exist in the original. This calculator applies the correct multiplier automatically when you select which version of the game you are playing.
Persona 5 applies a ±5% variance to every attack, meaning the actual damage dealt each time will land somewhere in a range around the expected value. The calculator computes the expected (central) damage, then shows the minimum as floor(damage × 0.95) and the maximum as floor(damage × 1.05). In practice this variance is small, but it matters for kill threshold calculations — you may want to aim for a build where even the minimum roll of your attack still one-shots a target.

Sources & References

Last updated: 2026-06-05

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Editorial Note

MyCalcBuddy Editorial Team

This page is maintained as an educational calculator reference.

Source

Formula Source: Standard Mathematical References

by Various

UpdatedLast reviewed: May 2026
CheckedFormula checks are based on standard references and internal QA review.

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