PoE Crafting Calculator
Calculate crafting probabilities and expected costs in Path of Exile
Quick Presets
Check poedb.tw for mod weights
Sum of all possible mod weights
Crafting Odds
Base Mod Chance
1.0000%
Chance Per Roll
3.94%
Expected Attempts
25
Expected Cost
25c
Success Probability Tiers
50% Chance (Median)
18 attempts
18c cost
90% Chance
58 attempts
58c cost
99% Chance
115 attempts
115c cost
Your Custom Check
Probability of hitting the mod within 100 attempts:
98.20%
Item Status
Open Prefixes
2 / 3
Open Suffixes
2 / 3
Crafting Tips
- - Use poedb.tw to find exact mod weights for your item base
- - Influence mods often have very low weights
- - Fossils and essences can block/force certain mods
- - Metamod crafts can lock prefixes/suffixes for safer crafting
- - The expected value means half of crafters will need more attempts
What Is Path of Exile Crafting?
Path of Exile features one of the deepest crafting systems in any action RPG. Rather than finding gear through drops alone, players use a diverse array of currency items to modify, reroll, and sculpt the affixes on their equipment. Every rare item can have up to three prefixes and three suffixes, and the specific modifiers that appear are drawn from a weighted pool of hundreds of possible affixes.
Crafting is the process of applying currency orbs â such as Chaos Orbs, Alteration Orbs, Fossils, or Exalted Orbs â to an item repeatedly until a desirable combination of modifiers appears. Because outcomes are random and driven by weighted probabilities, understanding the math behind each roll is essential for any serious crafter. Blindly spamming currency without understanding the odds leads to massive waste, while informed crafters know exactly when to stop, when to use metamods, and which strategy gives the best return on investment.
This PoE crafting calculator takes the guesswork out of the process. By entering the desired mod weight, the total mod pool weight, and the current prefix/suffix counts on your item, the calculator computes the real per-roll probability of landing the mod you want, the median number of attempts, and the currency cost at three different confidence levels: 50%, 90%, and 99%.
Whether you are hunting a high-tier life roll for a Rare body armour, chasing an influence mod like Tailwind on boots, or trying to hit an explode affix using Corroded Fossils, this poe craft odds tool gives you a data-driven view of what to expect before you spend a single orb.
How the PoE Crafting Probability Calculator Works
The calculator models crafting probability using a geometric distribution, which describes the number of independent trials needed before a success occurs. Each currency application is one independent trial; the chance of success on each trial is determined by your item's open affix slots and the mod pool weights.
The calculation proceeds through five distinct steps:
- Base mod chance â divide the desired mod's weight by the total weight of all mods that could appear on the item base.
- Open slot count â the item can have up to 3 prefixes and 3 suffixes. Open slots are
3 â current prefixesand3 â current suffixes. - Chance per roll â because the mod can land in any open slot, the effective hit probability is computed using the complement rule across all open slots.
- Expected attempts â the reciprocal of the per-roll probability gives the average number of rolls needed.
- Percentile thresholds â logarithmic inversion of the geometric CDF gives the exact attempt count at the 50th, 90th, and 99th percentiles.
All currency cost estimates are linear: multiply the attempt count at each percentile by the per-use cost of the orb you are spending. The calculator supports fractional costs (e.g., 0.1c per Alteration Orb) so you can compare strategies across different currency types accurately.
PoE Crafting Probability Formulas
Where:
- desiredModWeight= The weight of the specific mod you want to hit, found on poedb.tw
- totalModPoolWeight= The sum of all mod weights eligible to appear on the item
- prefixCount= How many prefixes the item currently has (0â3)
- suffixCount= How many suffixes the item currently has (0â3)
- totalOpenSlots= Total number of affix slots available for new mods to land in
- baseChance= Raw probability of the desired mod being selected from the pool
- chancePerRoll= Effective probability of landing the mod in at least one open slot per roll
- expectedAttempts= Average number of currency applications before hitting the desired mod
- currencyCost= Cost of each orb application in Chaos Orbs
- P= Target confidence level (e.g., 0.50, 0.90, or 0.99)
Understanding Mod Weights in Path of Exile
Every modifier in Path of Exile is assigned a spawn weight â an integer that controls how likely it is to appear relative to all other mods eligible on the same item type. The game never publicly displays these weights in-client, but the community database at poedb.tw catalogues them for every item base, affix, and influence type.
Weights vary enormously. A common defensive life mod might have a weight of 1,000 or higher, while a coveted influence mod like Tailwind or Elusive could carry a weight of only 50 to 150. Fossil crafting with Corroded or Resonating Fossils can force certain mods to appear by zeroing out the weights of competing mods, effectively making rare affixes far more reachable.
The total mod pool weight is the sum of every mod's weight for mods that can appear on that base given the current item state. This number changes depending on the item's influence type, item level, and which mods are already present (since certain mods are mutually exclusive). For example, an item level 86 body armour with Hunter influence will have a different pool from the same base without influence.
A practical workflow is:
- Visit poedb.tw and search for your item base (e.g., "Astral Plate").
- Filter by the relevant tags (influence type, item level requirement).
- Note the weight of your target mod and sum the weights of all mods that can roll.
- Enter both values into the PoE crafting calculator to get accurate poe craft odds.
Keep in mind that item level gates certain tiers â a tier-1 mod typically requires item level 83 or higher, and using it on a lower-level base will exclude it from the pool entirely, changing both the desired weight and the total pool weight.
Currency & Expected Cost Analysis
Knowing the expected attempts is only half the picture. To make informed crafting decisions you need to translate attempts into actual Chaos Orb expenditure. Different crafting methods have very different per-use costs even when their per-roll probabilities are similar.
For example, spamming Alteration Orbs on a magic item is extremely cheap per roll (roughly 0.05â0.15c each in a typical economy) but only yields two affixes, limiting which builds benefit. Chaos Orb spam on rares costs 1c per roll but can produce six-affix items. Fossil crafting using Corroded Fossils might cost 5â15c per roll but dramatically narrows the affix pool, making rare mods far more achievable.
The calculator's Expected Cost field computes the mean total expenditure: expectedAttempts Ă currencyCost. However, the mean can be misleading when the distribution has a long tail. The 50th percentile cost (median) is a better real-world benchmark â it tells you the cost that half of all crafters will beat. The 90th and 99th percentile costs reveal worst-case scenarios you should budget for before starting an expensive craft.
| Percentile | Meaning | Use case |
|---|---|---|
| 50th (median) | Half of crafters will succeed by this point | Realistic budget target |
| 90th | 90% of crafters succeed within this many attempts | Conservative budget ceiling |
| 99th | Only 1% of crafters will need more than this | Absolute worst-case planning |
Advanced Crafting Strategies & Meta-Mods
Beyond raw probability, experienced Path of Exile crafters use structural techniques to control which mods can land and to protect valuable affixes already on an item. Understanding these strategies transforms the PoE crafting experience from pure gambling into a directed process.
Prefix/Suffix Locking with Meta-Mods
By spending a Crafting Bench slot on "Cannot Roll Attack Modifiers" or "Prefixes Cannot Be Changed," you can lock one group of affixes while using orbs that reroll the other group. The Harvest crafting bench or specific Crafting Bench recipes allow you to cast "Suffixes Cannot Be Changed" then apply a Chaos Orb, rerolling only the prefixes. This dramatically changes the effective open slot count and should be reflected in the calculator's prefix/suffix inputs.
Influence Mod Targeting
Influenced items (Shaper, Elder, Hunter, Warlord, Crusader, Redeemer) have special mod pools with powerful affixes unavailable on non-influenced bases. These influence mods typically have very low weights (50â200 range), making them expensive to chase with unmodified currency. Using the PoE crafting probability calculator with accurate influence-mod weights from poedb.tw helps you estimate the true cost before committing hundreds of orbs.
Essence & Fossil Crafting
Essences guarantee one specific mod while randomising the rest, effectively setting one mod's probability to 100%. Fossils modify the mod pool weights by blocking or boosting certain tags. Both techniques alter the effective total pool weight significantly â always recalculate with the adjusted pool weight when using these methods to get accurate poe mod probability estimates.
Benchcrafting After the Slam
Once you have hit desired prefix or suffix mods, using the Crafting Bench to fill remaining open slots with defensive utility mods (resistance, attributes, movement speed) is zero-RNG and should always be the final step before finishing a crafted item.
The Geometric Distribution & Bad-Luck Protection
Path of Exile crafting outcomes follow a geometric distribution: each roll is an independent Bernoulli trial with the same probability of success. This has important implications for how to think about bad luck. Unlike many modern games, Path of Exile has no built-in pity timer for crafting â the 200th Chaos Orb has exactly the same probability of hitting your desired mod as the first one did.
The geometric distribution also means that the expected value (average attempts) and the median (50th percentile) are not the same. Because the distribution is right-skewed, the mean is always higher than the median. This is why the calculator shows both: the mean represents the long-run average across many crafters, while the median represents the more typical experience for an individual player.
The 90th and 99th percentile thresholds are computed by inverting the geometric CDF: attemptsForP = âln(1 â P) / ln(1 â chancePerRoll)â. For a mod with 1% per-roll probability, reaching 99% confidence requires roughly 459 attempts â more than four times the expected value of ~100. Budget planning with the 90th percentile rather than the mean will save most players from running out of currency mid-craft.
A practical rule of thumb: never start a craft unless you can afford the 90th-percentile cost. This ensures you will complete the craft nine times out of ten without being forced to sell an unfinished item at a loss.
Worked Examples
T1 Life Roll on a Rare Body Armour (Chaos Orb Spam)
Problem:
You want to roll Tier-1 Maximum Life on a rare body armour. The T1 life mod has weight 1,000 in a total pool of 50,000. The item currently has 1 prefix and 1 suffix. Each Chaos Orb costs 1c.
Solution Steps:
- 1baseChance = 1,000 / 50,000 = 0.02 (2.0000%)
- 2openPrefixes = 3 â 1 = 2; openSuffixes = 3 â 1 = 2; totalOpenSlots = 4
- 3chancePerRoll = 1 â (1 â 0.02)^4 = 1 â 0.98^4 = 1 â 0.92236816 â 0.0776 (7.76%)
- 4expectedAttempts = 1 / 0.0776 â 13 attempts
- 5attemptsFor50% = âln(0.5) / ln(0.9224)â = ââ0.6931 / â0.0808â = â8.58â = 9 attempts
- 6attemptsFor90% = âln(0.1) / ln(0.9224)â = ââ2.3026 / â0.0808â = â28.5â = 29 attempts
Result:
Expected cost â 13 Chaos Orbs. A 50% chance of success by 9 attempts (9c); 90% confidence by 29 attempts (29c). This is a very reachable craft.
+1 to All Spell Skill Gems on a Wand (Alteration Orb)
Problem:
You want +1 to All Spell Gems on a magic wand via Alteration Orb spam. The mod has weight 50 in a pool of 30,000. Item has 1 prefix and 1 suffix. Alteration Orbs cost 0.1c each.
Solution Steps:
- 1baseChance = 50 / 30,000 = 0.001667 (0.1667%)
- 2openPrefixes = 3 â 1 = 2; openSuffixes = 3 â 1 = 2; totalOpenSlots = 4
- 3chancePerRoll = 1 â (1 â 0.001667)^4 = 1 â 0.998333^4 â 1 â 0.99334 = 0.00666 (0.67%)
- 4expectedAttempts = 1 / 0.00666 â 150 attempts
- 5expectedCost = 150 Ă 0.1c = 15c
- 6attemptsFor90% = âln(0.1) / ln(1 â 0.00666)â = ââ2.3026 / â0.006682â = â344.6â = 345 attempts = 34.5c
Result:
Expected cost â 15c worth of Alteration Orbs. Despite the low per-orb cost, the 90th-percentile budget is ~345 alts (34.5c). Cheap craft but potentially streaky.
Explode Chest Mod with Corroded Fossils
Problem:
Targeting the Enemies Explode mod on a body armour using Corroded Fossils. The mod weight is 25 in a 40,000-weight pool. Item has 1 prefix and 1 suffix. Corroded Fossils cost 5c each.
Solution Steps:
- 1baseChance = 25 / 40,000 = 0.000625 (0.0625%)
- 2openPrefixes = 3 â 1 = 2; openSuffixes = 3 â 1 = 2; totalOpenSlots = 4
- 3chancePerRoll = 1 â (1 â 0.000625)^4 = 1 â 0.999375^4 â 1 â 0.99750 = 0.002497 (0.25%)
- 4expectedAttempts = 1 / 0.002497 â 400 Fossils
- 5expectedCost = 400 Ă 5c = 2,000c
- 6attemptsFor50% = âln(0.5) / ln(0.997503)â = ââ0.6931 / â0.002500â = â277.3â = 278 Fossils = 1,390c
Result:
Expected cost â 2,000 Chaos Orbs. The 50th-percentile cost is 1,390c â this is an endgame-tier craft. Budget at least the 90th-percentile cost (~920 Fossils = 4,600c) before attempting it.
Tailwind Boots on a Blank Hunter Item (No Mods Yet)
Problem:
Targeting the Tailwind Hunter suffix on boots. Mod weight 100, total pool 60,000. The item has no existing affixes (0 prefixes, 0 suffixes). Currency: Hunter Exalt at 10c each.
Solution Steps:
- 1baseChance = 100 / 60,000 = 0.001667 (0.1667%)
- 2openPrefixes = 3 â 0 = 3; openSuffixes = 3 â 0 = 3; totalOpenSlots = 6
- 3chancePerRoll = 1 â (1 â 0.001667)^6 = 1 â 0.998333^6 â 1 â 0.99002 = 0.00998 (1.00%)
- 4expectedAttempts = 1 / 0.00998 â 100 attempts
- 5expectedCost = 100 Ă 10c = 1,000c
- 6attemptsFor90% = âln(0.1) / ln(1 â 0.00998)â = ââ2.3026 / â0.01003â = â229.6â = 230 attempts = 2,300c
Result:
Having all 6 slots open increases the effective chance to ~1% per slam. Expected cost is 1,000c, but budget for 230 slams (2,300c) to be 90% confident of success.
Tips & Best Practices
- âLook up exact mod weights on poedb.tw before entering values â even small differences in weight have a large impact on estimated cost.
- âUse the 90th-percentile cost, not the expected cost, to set your crafting budget; this protects you from running out of currency mid-craft in 90% of scenarios.
- âLock prefixes or suffixes via meta-mods and adjust the prefix/suffix count accordingly to accurately model constrained crafting methods.
- âFossil crafting narrows the mod pool drastically; recalculate with the reduced pool weight to see how much it improves your odds per resonator.
- âInfluence mods (Shaper, Elder, Hunter, etc.) typically have weights between 50 and 200 â expect substantially higher costs than common mods.
- âWhen using Essences, enter only the remaining open affixes and exclude the guaranteed mod from your calculation; the essence slot is not random.
- âA blank item with 0 prefixes and 0 suffixes gives totalOpenSlots = 6, maximising your chance per roll â always start with a clean base when possible.
- âThe median cost (50th percentile) is always lower than the expected cost because the geometric distribution has a long tail of unlucky runs.
- âTrack your actual attempts in a session and compare to the probability within X attempts to know whether you are ahead or behind the statistical curve.
- âScreenshotting the calculator output before a big craft gives you a reference to check whether you've gone well into bad-luck territory and should reassess your strategy.
Frequently Asked Questions
Sources & References
Last updated: 2026-06-05
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Editorial Note
MyCalcBuddy Editorial Team
This page is maintained as an educational calculator reference.
Formula Source: Standard Mathematical References
by Various