Apex Legends Sensitivity Calculator

Calculate your Apex Legends eDPI and convert sensitivity from other games.

Apex Legends Sensitivity Calculator

Apex eDPI

1200
Medium (Balanced)

Sensitivity Details

Hipfire Sens1.5
ADS Sens1.5000
cm/36060.96 cm (24.00")

Apex Pro Settings Reference

Aceu1.0 @ 800
ImperialHal1.4 @ 800
Genburten1.3 @ 800
Ras1.2 @ 800
Pro Average1.2-1.8 @ 800

What Is Apex Legends Sensitivity?

Mouse sensitivity in Apex Legends determines how far your crosshair moves on screen for every inch you move your mouse. Getting this number right is one of the single most important steps any player can take to improve their aim consistency. Too high and your crosshair overshoots targets; too low and your reactions are sluggish during close-range fights.

Apex Legends uses a raw sensitivity value that ranges from 0.1 to 3.0 inside the game's settings menu. But the in-game sensitivity number alone tells only half the story — it must be combined with your mouse's hardware DPI (dots per inch) setting to understand how your cursor actually moves. A player running sensitivity 1.5 at 800 DPI feels very different from someone running 3.0 at 400 DPI, even though both configurations produce the same effective speed.

This Apex Legends sensitivity calculator takes both inputs and computes your eDPI (effective DPI), your physical mouse movement required per full 360-degree rotation, and your ADS (aim down sights) sensitivity — giving you a complete picture of how your settings translate into real-world aiming behaviour. Whether you are a new player trying to dial in your first setup or a veteran converting from another battle royale, this tool covers everything you need.

Apex Legends also ships with an ADS sensitivity multiplier that scales how fast your scope-in aim moves relative to hipfire. Setting it below 1.0 slows your scoped aim, which many players prefer for long-range precision. The game additionally allows per-optic ADS overrides so that each zoom level can have its own tuned value — a feature heavily used by professionals to maintain consistent real-world angular tracking across all magnifications.

eDPI and cm/360 Formulas

The two most useful numbers when evaluating any mouse sensitivity setup are eDPI and cm/360. eDPI combines your hardware DPI with your in-game sensitivity into a single comparable figure. cm/360 tells you the physical centimetres of mouse movement required to spin your character one full revolution — the universal currency for comparing sensitivities across any game.

Apex Legends uses an internal yaw value of 0.022 degrees per tick at sensitivity 1.0 with a reference DPI of 400. The game's sensitivity scale is linear, and the resulting cm/360 formula accounts for the 5.0 multiplier baked into the Apex engine (the same constant used to normalise the yaw to physical distance).

Both formulas are exact matches to the calculations this tool performs:

  • eDPI is simply DPI multiplied by your in-game sensitivity.
  • cm/360 converts that effective speed into centimetres of desk space using the 2.54 cm/inch conversion factor, the 360-degree rotation, the game's internal yaw constant (5.0), and the DPI normalised to the 400-DPI reference baseline.
  • ADS sensitivity is your hipfire sensitivity multiplied by the ADS multiplier you set in-game.
  • Per-optic ADS values multiply the base ADS sensitivity by a scope-specific coefficient (1.0 for 1×, 0.9 for 2×, 0.8 for 3×, 0.7 for 4×–8× and 6×, 0.65 for 4×–10×).

Most competitive Apex Legends players target an eDPI between 800 and 1440, which corresponds to roughly 28–55 cm/360. This range gives enough speed for quick close-range tracking while retaining precision for long-range 3× engagements.

Apex Legends Core Sensitivity Formulas

eDPI = DPI × Sensitivity cm/360 = (2.54 × 360) / (Sensitivity × 5.0 × (DPI / 400)) ADS Sensitivity = Hipfire Sensitivity × ADS Multiplier

Where:

  • DPI= Mouse hardware dots-per-inch setting (e.g. 400, 800, 1600)
  • Sensitivity= Apex Legends in-game sensitivity value (0.1 – 3.0)
  • 5.0= Apex Legends internal yaw constant (engine-specific multiplier)
  • 400= Reference DPI baseline used in the Apex engine
  • 2.54= Centimetres per inch conversion factor
  • ADS Multiplier= In-game ADS sensitivity multiplier (default 1.0)

ADS and Per-Optic ADS Settings

When you press your aim-down-sights button in Apex Legends, the game applies a second sensitivity layer on top of your hipfire setting. The ADS sensitivity multiplier is a number between roughly 0.1 and 2.0 that scales your hipfire sensitivity for all scoped engagements. A value of 1.0 means your ADS feel is identical to hipfire; anything below 1.0 slows it down.

Why would you want slower ADS tracking? At higher zoom levels the target appears larger on screen, which means even a small mouse twitch becomes a large angular movement. Reducing the ADS multiplier compensates, letting you fine-tune shots with gold and purple body armour opponents at 200+ metres. Many professional players set their ADS multiplier between 0.8 and 1.0 for a slight slowdown while keeping the feel familiar.

For players who compete at the highest level, Apex Legends offers per-optic ADS overrides that let each attachment zoom level carry its own dedicated sensitivity. The game ships with the following default per-optic multipliers that are applied on top of your base ADS sensitivity:

Optic Default Multiplier Typical Use
1.00Holo / 1× HCOG
0.902× HCOG Bruiser
0.803× HCOG Ranger
4×–8×0.70Variable 4×–8× sniper
0.706× sniper scopes
4×–10×0.65Variable 4×–10× sniper

To use the per-optic feature, enable the checkbox in this calculator and it will compute each scope sensitivity for you automatically so you can enter exact values in Apex's advanced look controls menu.

Converting Sensitivity from CS:GO, Valorant, and Other Games

If you are migrating to Apex Legends from another competitive FPS, the fastest way to feel at home immediately is to convert your existing sensitivity. Every game applies a different internal yaw value — the degrees-per-tick the camera rotates at sensitivity 1.0 — which means a raw sensitivity of 2.0 in CS2 is completely different from 2.0 in Apex Legends.

This calculator uses the standard cm/360 matching approach: it finds your physical cm/360 in the source game and works backwards to the Apex in-game value that produces the same physical rotation. The conversion multiplier for each game is derived as 5.0 / sourceYaw, where 5.0 is the Apex internal yaw constant and sourceYaw is the yaw of the origin game.

The supported conversion ratios built into this tool are:

Source Game Source Yaw Multiplier (5 / yaw)
CS:GO / CS23.18≈ 1.5723
Valorant3.18≈ 1.5723
Overwatch 210.6≈ 0.4717
Fortnite2.222≈ 2.2502
Call of Duty3.0≈ 1.6667

Note that CS:GO/CS2 and Valorant share identical yaw values (3.18), so the conversion multiplier between those two games is exactly 1.0 — your sensitivity transfers directly. Players moving from Overwatch 2 will need a significantly lower Apex value because Overwatch's much higher yaw makes a given sensitivity number feel far faster than in Apex.

eDPI Speed Categories and Pro Player Settings

Not all eDPI values work equally well for every playstyle. This calculator classifies your eDPI into one of five speed brackets based on how competitive Apex Legends players and coaches categorise sensitivity ranges:

  • Very Low (Precision) — eDPI below 800: Extremely low sensitivity used by precision snipers and long-range specialists. Tracking close-range opponents requires large arm sweeps. Players like Aceu (800 eDPI) sit right at the boundary of this bracket.
  • Low (Competitive) — eDPI 800–1199: The most popular bracket among professional Apex players. Gives a balance of tracking ability and fine-aim precision. The majority of ALGS-level pros cluster here.
  • Medium (Balanced) — eDPI 1200–1599: Works well for all-round play across all ranges. Slightly more comfortable for controller-crossover players and those new to mouse and keyboard.
  • High (Aggressive) — eDPI 1600–2399: Favoured by aggressive entry-fraggers who prioritise fast flicks over precision. Useful for close-range legends like Wraith and Octane mains.
  • Very High (Hyper) — eDPI 2400+: Extremely fast settings that require significant muscle-memory training. Rarely seen at the professional level for mouse players.

Looking at the pro player reference data embedded in this calculator, names like ImperialHal (1120 eDPI), Genburten (1040 eDPI), and Ras (960 eDPI) all fall comfortably within the Low (Competitive) bracket. The pro average of 960–1440 eDPI spans the Low-to-Medium range, confirming that the competitive sweet spot lies between approximately 25 and 55 cm/360 physical movement.

Rather than immediately copying a pro setting, use this tool to find the eDPI closest to your current feel, then gradually adjust in steps of 50–100 eDPI per week until your tracking and flicking consistency peaks.

Choosing the Right DPI for Apex Legends

Your DPI setting lives in your mouse driver software and affects every application on your PC — not just Apex Legends. The three most common competitive DPI settings are 400, 800, and 1600, each with different tradeoffs in precision and in-game sensitivity range.

At 400 DPI, your mouse hardware interpolates fewer physical dots, and any hardware imperfection or micro-stutter in the sensor has less visible effect. Many old-school CS players favour 400 DPI for this reason. The downside is that you need higher in-game sensitivity values to achieve the same eDPI, which can reduce precision at the sensitivity slider's granularity.

At 800 DPI — by far the most popular setting among both pro gamers and regular players — you get a clean balance. It is high enough that in-game sensitivity values stay in a comfortable 1.0–2.5 range for typical eDPI targets, and virtually every modern gaming mouse performs flawlessly at 800 DPI. This is the baseline used for almost all pro-settings databases.

At 1600 DPI, you achieve very low in-game sensitivity values (often 0.5–1.0) for an equivalent eDPI, which some players feel gives them a more precise feel. The risk is that some mice exhibit reduced accuracy at higher DPI settings due to hardware interpolation.

The eDPI formula makes DPI and in-game sensitivity interchangeable for the purposes of aim speed — 400 DPI at sensitivity 2.0 is identical to 800 DPI at sensitivity 1.0. What matters for your aim training is keeping your eDPI consistent. Use this Apex sensitivity calculator to verify that a DPI change does not accidentally shift your effective speed.

Worked Examples

Standard 800 DPI Setup — eDPI and cm/360

Problem:

A player uses 800 DPI and Apex sensitivity 1.5 with ADS multiplier 1.0. What are their eDPI, cm/360, and ADS sensitivity?

Solution Steps:

  1. 1Calculate eDPI: eDPI = DPI × Sensitivity = 800 × 1.5 = 1200
  2. 2Determine speed category: 1200 is not less than 1200, and is less than 1600, so the category is Medium (Balanced)
  3. 3Calculate cm/360: cm/360 = (2.54 × 360) / (1.5 × 5.0 × (800 / 400)) = 914.4 / (1.5 × 5.0 × 2) = 914.4 / 15 = 60.96 cm
  4. 4Convert to inches: 60.96 / 2.54 = 24.00 inches per 360°
  5. 5Calculate ADS sensitivity: ADS Sens = Hipfire × ADS Multiplier = 1.5 × 1.0 = 1.5000

Result:

eDPI = 1200 (Medium/Balanced), cm/360 = 60.96 cm (24.00 in), ADS Sensitivity = 1.5000

Aggressive Player — High eDPI with Reduced ADS

Problem:

A player uses 800 DPI, Apex sensitivity 2.0, and ADS multiplier 0.8. Calculate eDPI, cm/360, and ADS sensitivity.

Solution Steps:

  1. 1Calculate eDPI: eDPI = 800 × 2.0 = 1600
  2. 2Determine speed category: 1600 is not less than 1600, so the category is High (Aggressive)
  3. 3Calculate cm/360: cm/360 = (2.54 × 360) / (2.0 × 5.0 × (800 / 400)) = 914.4 / (2.0 × 5.0 × 2) = 914.4 / 20 = 45.72 cm
  4. 4Calculate ADS sensitivity: ADS Sens = 2.0 × 0.8 = 1.6000
  5. 5Verify: per-optic 2× ADS would be 1.6000 × 0.9 = 1.4400; 3× would be 1.6000 × 0.8 = 1.2800

Result:

eDPI = 1600 (High/Aggressive), cm/360 = 45.72 cm, ADS Sensitivity = 1.6000

Converting CS:GO Sensitivity 2.0 to Apex at 800 DPI

Problem:

A player has CS:GO sensitivity 2.0 at 800 DPI. What is the equivalent Apex Legends sensitivity and cm/360?

Solution Steps:

  1. 1Look up CS:GO yaw constant: 3.18. Apex yaw constant: 5.0
  2. 2Calculate conversion multiplier: 5.0 / 3.18 ≈ 1.572327
  3. 3Calculate Apex sensitivity: apexSens = 2.0 × 1.572327 ≈ 3.1447
  4. 4Calculate eDPI: 800 × 3.1447 ≈ 2516
  5. 5Calculate cm/360: (2.54 × 360) / (3.1447 × 5.0 × (800/400)) = 914.4 / (3.1447 × 10) = 914.4 / 31.447 ≈ 29.08 cm

Result:

Apex Sensitivity ≈ 3.1447, eDPI ≈ 2516 (Very High), cm/360 ≈ 29.08 cm

Low-Sensitivity Precision Player at 400 DPI

Problem:

A sniper uses 400 DPI and Apex sensitivity 1.5. What is their eDPI and physical cm/360?

Solution Steps:

  1. 1Calculate eDPI: eDPI = 400 × 1.5 = 600
  2. 2Determine speed category: 600 < 800, so Very Low (Precision)
  3. 3Calculate cm/360: cm/360 = (2.54 × 360) / (1.5 × 5.0 × (400 / 400)) = 914.4 / (1.5 × 5.0 × 1) = 914.4 / 7.5 = 121.92 cm
  4. 4This is over 47 inches per full rotation — significant arm movement required
  5. 5For comparison, 800 DPI at 1.5 sens gives 60.96 cm/360, exactly half the physical distance

Result:

eDPI = 600 (Very Low/Precision), cm/360 = 121.92 cm (47.99 in) — very large mousepad required

Tips & Best Practices

  • Start with 800 DPI and an in-game sensitivity of 1.0–2.0 to land in the competitive eDPI range of 800–1600.
  • Use the Convert mode to transfer your CS:GO, Valorant, or Fortnite sensitivity first so you have a familiar baseline before making changes.
  • Lower your ADS multiplier to 0.9 or 0.8 if you find it hard to land shots at 3× range; it will not hurt close-range tracking much.
  • Enable the per-optic ADS option to get precise values for each scope tier — enter them into Apex's Advanced Look Controls for consistent scoped feel.
  • Make sensitivity changes in small steps of 50–100 eDPI per week; large jumps reset your muscle memory and slow improvement.
  • A mousepad of at least 45 × 40 cm is recommended for sensitivities below 40 cm/360 to avoid running off the pad mid-fight.
  • The pro average eDPI of 960–1440 is a good starting point, but individual mechanics — especially how wide you swing angles — can justify going slightly above or below.
  • If your aim feels inconsistent, lock in a sensitivity and stick with it for at least two weeks before deciding to change; muscle memory takes time to form.

Frequently Asked Questions

eDPI, or effective DPI, is your mouse hardware DPI multiplied by your in-game sensitivity. It creates a single number that describes your true cursor speed regardless of how you split the setting between hardware and software. eDPI matters because two players with very different DPI and in-game sensitivity values can have identical aim speed — eDPI is the only fair way to compare setups and look up pro player configurations. Most competitive Apex Legends players target an eDPI between 800 and 1440.
Based on public ALGS and pro-settings databases, the majority of professional Apex Legends players use an eDPI between 960 and 1440, usually achieved with 800 DPI and an in-game sensitivity of 1.2 to 1.8. Notable examples include ImperialHal at 1.4 sensitivity (1120 eDPI) and Genburten at 1.3 sensitivity (1040 eDPI). Very few pros use settings above 2.0 in-game sensitivity at 800 DPI, as higher values tend to hurt precision at the 3× and longer ranges common in late-game ring situations.
Lowering the ADS multiplier slightly — typically to 0.8 or 0.9 — helps many players track targets more cleanly while zoomed in, especially at 3× or higher optics. At 1×, the difference is minimal, but at 3× and above the on-screen target appears larger, so even a small mouse movement represents a bigger angular shift. A multiplier below 1.0 compensates for this, giving you finer control when scoped. Start with 1.0 and reduce in 0.1 increments until long-range shots feel easier without hurting your close-range tracking.
Use the Convert mode on this calculator. CS:GO and Valorant share the same yaw constant (3.18), so the conversion multiplier to Apex is 5.0 / 3.18 ≈ 1.5723. That means CS:GO sensitivity 1.0 becomes Apex sensitivity 1.5723. The calculator applies this automatically and also shows you the resulting eDPI and cm/360 so you can verify the feel matches your expectation. Because Apex allows a maximum in-game sensitivity of 3.0, very high CS:GO values above about 1.9 will produce Apex values approaching that ceiling.
cm/360 is the number of physical centimetres you must move your mouse to rotate your character exactly 360 degrees in-game. It is the most game-agnostic way to measure sensitivity because it reflects real physical movement rather than arbitrary software numbers. Competitive Apex Legends players typically target 25–55 cm/360. Lower values (more cm) mean lower sensitivity and greater precision; higher values (fewer cm) mean faster, more aggressive aim. A 45 × 40 cm mousepad can comfortably accommodate most sensitivities above 30 cm/360.
For practical purposes, only eDPI determines your aim speed — 400 DPI at sensitivity 2.0 behaves identically to 800 DPI at sensitivity 1.0 in terms of cursor movement. However, DPI can subtly affect feel at the hardware level: some mice produce slightly smoother tracking at 800 DPI than at 400 or 1600 DPI due to sensor interpolation. Most modern gaming mice perform excellently at 800 DPI, which is why it is the most widely recommended setting. Regardless of DPI, always use a mousepad large enough to support your target cm/360.
Per-optic ADS sensitivity lets you assign a different sensitivity to each zoom level in Apex Legends' Advanced Look Controls menu. When you enable the per-optic option in this calculator, it computes the exact value for each optic (1×, 2×, 3×, 4×–8×, 6×, 4×–10×) by applying the game's default scope-specific multipliers (1.0, 0.9, 0.8, 0.7, 0.7, and 0.65 respectively) to your base ADS sensitivity. Copy these numbers directly into each per-optic field in-game. Many ALGS professionals use this feature to maintain a consistent felt angular tracking speed across all optic magnifications.

Sources & References

Last updated: 2026-06-05

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This page is maintained as an educational calculator reference.

Source

Formula Source: Standard Mathematical References

by Various

UpdatedLast reviewed: May 2026
CheckedFormula checks are based on standard references and internal QA review.

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