CS:GO / CS2 Sensitivity Calculator

Calculate your CS:GO and CS2 eDPI, AWP sensitivity, and convert from other games.

CS:GO / CS2 Sensitivity Calculator

Default: 1.0 | Pro average: 0.818

CS:GO / CS2 eDPI

800
Medium (Balanced)

Sensitivity Details

Hipfire Sens2
AWP Zoom 1 (1x)0.8880
AWP Zoom 2 (2x)0.4440
cm/360143.77 cm (56.60")

CS:GO / CS2 Pro eDPI Reference

s1mple2.2 @ 400
NiKo1.8 @ 400
ZywOo2.0 @ 400
device2.0 @ 400
Pro Average1.75-2.25 @ 400

What Is CS:GO / CS2 Sensitivity and Why It Matters

Mouse sensitivity in Counter-Strike 2 (and its predecessor CS:GO) controls exactly how many degrees your crosshair rotates for every inch or centimeter you move your mouse. Getting this setting right is one of the most impactful decisions a competitive player can make — a misconfigured sensitivity forces your muscle memory to constantly compensate, costing you accuracy under pressure.

CS2 stores your sensitivity as a single decimal number in the sensitivity console variable, typically ranging from 0.5 to 5.0 for competitive play. Unlike many other games, CS2 does not separate horizontal and vertical sensitivity, keeping the feel consistent across all axes. This simplicity is part of why Counter-Strike settings transfer so cleanly across gear changes when you use a sensitivity calculator.

Professional players spend months — sometimes years — locked onto a specific sensitivity value because of how deeply muscle memory encodes micro-movements. Changing your raw sensitivity without recalculating your eDPI can completely invalidate that muscle memory, which is why understanding the relationship between DPI, in-game sensitivity, and real-world mouse distance is essential for anyone serious about improving.

This CS:GO / CS2 sensitivity calculator lets you compute your effective DPI (eDPI), the centimeters your mouse must travel for a full 360-degree turn, and your AWP zoom sensitivity — all derived from the exact formulas the game uses internally. It also converts sensitivities from Valorant, Apex Legends, Overwatch 2, Fortnite, and Rainbow Six Siege so you can keep your muscle memory intact when switching games.

eDPI: The Universal Sensitivity Standard

Effective DPI (eDPI) is the single number that lets you compare mouse sensitivity across different hardware setups. A player at 400 DPI with sensitivity 2.0 and another at 800 DPI with sensitivity 1.0 have identical eDPI — and identical in-game feel — even though their hardware settings look different.

eDPI became the standard comparison metric in the professional CS:GO and CS2 community because raw in-game sensitivity alone is meaningless without knowing the underlying mouse DPI. When pro player databases list settings, eDPI is always the apples-to-apples number. According to compiled data from pro settings trackers, the average CS2 professional plays between 700 and 900 eDPI, with AWPers typically landing in the 600–750 range for greater precision.

The eDPI speed categories used by this calculator are:

  • Below 600: Very Low — AWPer Style, extremely precise, slow flicks
  • 600–799: Low — Pro Average, favored by most top-tier professionals
  • 800–999: Medium — Balanced, suits riflers and entry fraggers alike
  • 1000–1399: High — Entry Fragger style, fast tracking, smaller mousepad
  • 1400+: Very High — Aggressive, heavy reliance on aim punch recovery

eDPI Formula

eDPI = DPI × Sensitivity

Where:

  • DPI= Mouse hardware DPI (dots per inch), e.g. 400, 800, 1600
  • Sensitivity= CS:GO / CS2 in-game sensitivity value
  • eDPI= Effective DPI — the unified, hardware-independent sensitivity metric

cm/360: Real-World Mouse Distance Per Full Turn

While eDPI tells you how sensitive your setup is on paper, cm/360 translates that number into the physical distance your mouse must travel to rotate your view a full 360 degrees. This is the most practical metric for matching sensitivity across different games or after a hardware change, because it anchors your feel to actual physical space rather than arbitrary in-game numbers.

CS2 uses a yaw value of 3.18 — this is the degrees-per-unit constant baked into the Source 2 engine. The cm/360 formula accounts for your DPI and in-game sensitivity alongside this engine constant to compute the real-world distance. Most professional CS2 players prefer a cm/360 range of 30–60 cm, which gives enough precision for pixel-perfect micro-adjustments while still allowing fast 180-degree flicks.

Knowing your cm/360 is also essential when sizing a mousepad. If your cm/360 is 80 cm, a standard 40 cm × 45 cm mousepad means you physically cannot complete a full 360 without lifting your mouse — and that gap will manifest as a flick-shot problem during real gameplay.

cm/360 Formula

cm/360 = (2.54 × 360) / (Sensitivity × 3.18 × (DPI / 400))

Where:

  • 2.54= Conversion factor: inches to centimeters
  • 360= Degrees in a full rotation
  • Sensitivity= CS:GO / CS2 in-game sensitivity value
  • 3.18= CS2 / Source 2 engine yaw constant (degrees per count)
  • DPI= Mouse hardware DPI
  • 400= Baseline DPI reference used in the Source engine sensitivity system

AWP Zoom Sensitivity and zoom_sensitivity_ratio

The zoom_sensitivity_ratio console variable controls how much your in-game sensitivity scales when you zoom in with scoped weapons like the AWP, SSG 08, SCAR-20, and G3SG1. The default value is 1.0, meaning your scoped sensitivity numerically matches your hipfire sensitivity. However, this does not mean your actual angular speed is the same — zooming in narrows your field of view, so the same sensitivity value covers fewer degrees.

Most CS2 professionals prefer a zoom_sensitivity_ratio of 0.818, which compensates for the FOV change and keeps the angular rotation speed consistent between hipfire and scoped views. Setting it to 0.818 means your mouse covers the same number of real-world degrees per centimeter whether you are scoped in or not — a major advantage for players who switch frequently between rifles and the AWP.

The calculator also outputs effective sensitivities for AWP Zoom 1 (first scope click, 40° FOV, multiplied by 0.444) and AWP Zoom 2 (second scope click, 15° FOV, multiplied by 0.222). These multipliers represent the angular compression at each zoom level relative to the base 90° FOV, giving you the actual sensitivity number the game applies when you are fully scoped in at maximum magnification.

  • AWP Zoom 1 Effective Sens = Sensitivity × ZoomSensRatio × 0.444
  • AWP Zoom 2 Effective Sens = Sensitivity × ZoomSensRatio × 0.222

If you play both rifle and AWP regularly, setting your zoom_sensitivity_ratio to 0.818 is the single highest-impact config change you can make for scope consistency.

Converting Sensitivity From Other Games to CS2

Each major FPS title uses a different internal yaw constant — the number of degrees your view rotates per mouse count. To match your cm/360 when moving between games, you must scale your sensitivity by the ratio of the two games' yaw constants. This calculator handles the conversion for five popular titles: Valorant, Overwatch 2, Apex Legends, Fortnite, and Rainbow Six Siege.

The underlying multipliers are derived from each game's engine yaw value divided by CS2's yaw of 3.18:

Game Yaw Constant Multiplier vs CS2
Valorant 3.18 1.0000 (1:1)
Overwatch 2 10.6 3.3333×
Apex Legends 5.0 1.5723×
Fortnite 2.222 0.6987×
Rainbow Six Siege 1.2 0.3774×

The conversion formula is: CS2 Sensitivity = Source Sensitivity × (Source Yaw / 3.18). This guarantees that your cm/360 — and therefore your physical muscle memory — stays identical in both games. Note that after converting, your CS2 sensitivity number may look very different from your source game value; what matters is that the real-world mouse distance is preserved.

How to Choose and Lock In Your CS2 Sensitivity

The most common mistake new competitive players make is changing their sensitivity too frequently. Once you have chosen a sensitivity based on your mousepad size and playstyle, the most important thing is to commit to it for at least three to four weeks of deliberate practice. Muscle memory builds through repetition, and constant resets prevent that learning from accumulating.

A practical approach: start by identifying your mousepad's usable area. Measure the width in centimeters. Your cm/360 should ideally be between 50% and 100% of that width — this allows comfortable flick shots across the full range of motion without lifting the mouse on every 180. For a standard large mousepad of 45 cm, target a cm/360 of 25–45 cm for a balanced setup.

DPI choice matters less than many players believe. 400 DPI and 800 DPI are equally valid if the resulting eDPI is the same — the difference is that higher DPI at lower sensitivity gives smoother cursor movement due to sub-pixel interpolation, but modern gaming mice at 400 DPI already exceed the resolution the game can use. The majority of CS2 professionals use 400 or 800 DPI purely by convention and personal preference.

Once you have set your sensitivity, use aim-training software such as Aimlabs or KovaaK's at the same sensitivity to build your mechanics outside the game. Tracking exercises, flick training, and gridshot all reinforce your chosen sensitivity faster than pure in-game practice.

Worked Examples

Pro-Style Setup: 400 DPI, Sensitivity 2.0

Problem:

Calculate eDPI, cm/360, and AWP zoom sensitivities for DPI = 400, Sensitivity = 2.0, Zoom Ratio = 1.0.

Solution Steps:

  1. 1eDPI = DPI × Sensitivity = 400 × 2.0 = 800 → category: Medium (Balanced)
  2. 2cm/360 = (2.54 × 360) / (2.0 × 3.18 × (400 / 400)) = 914.4 / (2.0 × 3.18 × 1.0) = 914.4 / 6.36 = 143.77 cm
  3. 3AWP Zoom 1 Effective Sens = 2.0 × 1.0 × 0.444 = 0.8880
  4. 4AWP Zoom 2 Effective Sens = 2.0 × 1.0 × 0.222 = 0.4440

Result:

eDPI = 800, cm/360 = 143.77 cm (56.60 inches), AWP Zoom 1 = 0.8880, AWP Zoom 2 = 0.4440. This setup matches the settings of several top-tier professionals and falls in the balanced Medium category.

AWPer Setup: 400 DPI, Sensitivity 1.5, Zoom 0.818

Problem:

Calculate all sensitivity metrics for a dedicated AWP player using DPI = 400, Sensitivity = 1.5, Zoom Ratio = 0.818.

Solution Steps:

  1. 1eDPI = 400 × 1.5 = 600 → category: Low (Pro Average), typical for snipers
  2. 2cm/360 = 914.4 / (1.5 × 3.18 × (400 / 400)) = 914.4 / 4.77 = 191.70 cm — a slow, precise turn radius suited for holding angles
  3. 3AWP Zoom 1 Effective Sens = 1.5 × 0.818 × 0.444 = 0.5448
  4. 4AWP Zoom 2 Effective Sens = 1.5 × 0.818 × 0.222 = 0.2724

Result:

eDPI = 600, cm/360 = 191.70 cm (75.47 in). The 0.818 zoom ratio keeps the angular speed consistent between hipfire and scope, making snap-flicks to scoped targets more reliable.

Converting Apex Legends 2.0 Sens at 800 DPI to CS2

Problem:

Convert an Apex Legends sensitivity of 2.0 at 800 DPI to an equivalent CS2 sensitivity that preserves the same cm/360.

Solution Steps:

  1. 1Apex Legends yaw = 5.0; CS2 yaw = 3.18; Multiplier = 5.0 / 3.18 = 1.5723
  2. 2CS2 Sensitivity = 2.0 × 1.5723 = 3.1447
  3. 3eDPI = 800 × 3.1447 = 2515.7 ≈ 2516
  4. 4cm/360 = 914.4 / (3.1447 × 3.18 × (800 / 400)) = 914.4 / (10.0 × 2) = 914.4 / 20.0 = 45.72 cm

Result:

CS2 sensitivity = 3.1447, eDPI = 2516, cm/360 = 45.72 cm. Your mouse will cover the same physical distance per full rotation in both Apex Legends and CS2, preserving your muscle memory across both titles.

Tips & Best Practices

  • Lock your sensitivity for at least 3–4 weeks before judging whether it is right — muscle memory needs time to consolidate.
  • Use eDPI (DPI × Sensitivity) to compare your settings with pro players, regardless of your hardware DPI.
  • Set zoom_sensitivity_ratio to 0.818 to keep angular speed consistent between hipfire and AWP scope.
  • Your cm/360 should ideally be 50–100% of your usable mousepad width to avoid lifting the mouse during flicks.
  • When upgrading your mouse DPI, divide your old sensitivity by the DPI multiplier to preserve your cm/360 exactly.
  • Lower eDPI (600–800) rewards precision on long-range duels; higher eDPI (1000–1400) favors close-range reaction fights.
  • Use the Convert mode when switching from Apex, Valorant, or Overwatch so muscle memory carries over immediately.
  • Run aim-trainer drills (Aimlabs, KovaaK's) at your exact CS2 sensitivity to build mechanics faster outside the game.

Frequently Asked Questions

Most professional CS2 players use an eDPI between 700 and 900, with the highest concentration around 800. AWP specialists often prefer 600–750 for more precise control, while entry fraggers may go up to 1200. There is no single "best" value — the ideal eDPI is the one you can perform most consistently with after weeks of practice at the same setting.
No — what matters is the resulting eDPI and cm/360, not how the values are split between hardware DPI and in-game sensitivity. 400 DPI at sensitivity 2.0 feels identical to 800 DPI at sensitivity 1.0 because both produce eDPI 800. Many pros use 400 DPI by convention, but 800 DPI is equally valid and produces smoother cursor interpolation on some setups.
The zoom_sensitivity_ratio scales your sensitivity when using scoped weapons. At the default value of 1.0, your sensitivity number is the same scoped and unscoped, but your actual angular speed is slower because the zoomed FOV is narrower. Setting it to 0.818 (the value most pros use) compensates for the FOV change and makes your angular rotation speed consistent at all zoom levels, improving scope-to-hipfire transitions.
Valorant and CS2 share the same engine yaw constant of 3.18, so the conversion multiplier is 1:1 — your Valorant sensitivity is numerically identical to your CS2 sensitivity for the same cm/360. If your Valorant sensitivity is 0.4, your CS2 sensitivity should also be 0.4 to match your muscle memory. Use the Convert mode in this calculator to confirm the conversion along with your resulting eDPI and cm/360.
A high cm/360 value means your sensitivity is set low, requiring more physical mouse movement per rotation — this is not necessarily bad. AWPers and precision riflers often deliberately choose high cm/360 values (100–200+ cm) to gain finer control over micro-adjustments. The physical distance that feels comfortable depends on your mousepad size, desk setup, and arm-vs-wrist aiming style.
Once you have chosen a sensitivity, ideally you should not change it for at least three to four weeks of consistent practice. Muscle memory requires repetition over time to consolidate, and frequent changes reset that progress. If you are switching hardware (new mouse, new DPI setting), use this calculator to find the sensitivity that preserves your existing cm/360 rather than picking a new number from scratch.
The most common zoom_sensitivity_ratio among CS2 professionals is 0.818, which normalizes angular speed across hipfire and scoped views. Some AWP specialists prefer values between 0.7 and 0.9 depending on personal preference. A ratio below 0.818 makes scoped movement slower than hipfire; above 0.818 makes it faster. Experiment in a private server against static targets before committing to a value.

Sources & References

Last updated: 2026-06-05

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This page is maintained as an educational calculator reference.

Source

Formula Source: Standard Mathematical References

by Various

UpdatedLast reviewed: May 2026
CheckedFormula checks are based on standard references and internal QA review.

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