Valorant Sensitivity Calculator
Calculate your Valorant eDPI and convert sensitivity from other games.
Valorant Sensitivity Calculator
Valorant eDPI
Sensitivity Details
Valorant Pro eDPI Reference
What Is Valorant Sensitivity and Why It Matters
Mouse sensitivity in Valorant controls how many degrees your crosshair rotates per inch or centimeter of mouse movement. Unlike some tactical shooters that bury sensitivity inside large settings menus, Valorant exposes a single decimal sensitivity value that interacts directly with your hardware DPI to produce what the community calls eDPI — effective dots per inch. Getting this setting calibrated correctly is one of the highest-impact optimizations any Valorant player can make regardless of rank or role.
A sensitivity that is too high forces constant micro-corrections and makes precise flicking unreliable. A sensitivity that is too low demands large, sweeping arm movements that fatigue quickly during long sessions. Neither extreme supports consistent performance. Professional Valorant players converge on eDPI values between 200 and 400 for exactly this reason — these settings offer enough speed for reactive plays while maintaining the precision needed for headshot duels at long range.
What makes Valorant sensitivity calculations slightly different from other tactical shooters is the game's ADS (aim down sights) multiplier and scope multiplier system. These two additional settings scale your hipfire sensitivity separately when ironsighting or using scopes, so operators like the Operator sniper rifle and weapons like the Guardian can feel perfectly controlled without changing your general sensitivity. This Valorant sensitivity calculator handles all three values — hipfire, ADS, and scope — giving you a complete picture of your full sensitivity profile.
Beyond raw performance, consistent sensitivity is tied directly to muscle memory. Your brain and hands build precise motor programs over hundreds of hours of play. Changing your sensitivity mid-progression without a structured recalibration plan disrupts those programs and can cause a temporary performance regression that lasts weeks. Using a Valorant eDPI calculator lets you change mouse hardware, switch to a new mousepad size, or transfer your feel from another game without losing the muscle memory you have already developed.
This calculator supports two core workflows: computing your eDPI, cm/360 distance, and ADS sensitivity from a raw Valorant sensitivity value; and converting existing sensitivity settings from CS:GO, CS2, Apex Legends, Overwatch 2, Fortnite, or Call of Duty directly into an equivalent Valorant sensitivity. Both workflows use the same underlying math that Valorant applies internally, so the results are game-accurate.
eDPI: The Universal Sensitivity Standard
Effective DPI (eDPI) is the standard metric the competitive gaming community uses to compare mouse sensitivity across different hardware setups. A player running 400 DPI with Valorant sensitivity 0.7 and a player running 800 DPI with sensitivity 0.35 produce identical eDPI values of 280 — and they have an objectively identical in-game feel. Without eDPI as a common language, comparing two players' settings by raw sensitivity alone is meaningless because hardware DPI is invisible to the comparison.
Pro player databases, coaches, and settings aggregators all use eDPI as the primary sensitivity metric. Tracking sites consistently show that the majority of top-ranked Valorant professionals maintain eDPI values between 200 and 400. High-precision duelists and Operator players often drop below 250, while aggressive entry fraggers who prioritize fast tracking tend to sit closer to 400. Knowing your own eDPI places your settings on that spectrum instantly.
The eDPI speed categories used by this calculator are based on competitive play data:
- Below 150: Very Low — Precision Sniper, extreme accuracy at the cost of speed
- 150–249: Low — Pro Level, the most common range among top Valorant professionals
- 250–399: Medium-Low — Competitive, fast enough for aggressive play while staying precise
- 400–599: Medium — Balanced, suits players who mix rifling and support roles
- 600+: High — Fast Playstyle, prioritizes reaction speed over micro-precision
eDPI Formula
Where:
- DPI= Mouse hardware DPI (dots per inch), e.g. 400, 800, 1600
- Sensitivity= Valorant in-game sensitivity setting (e.g. 0.35, 0.5)
- eDPI= Effective DPI — the hardware-independent measure of total sensitivity
cm/360: Physical Mouse Distance per Full Rotation
The cm/360 metric tells you how many centimeters you must physically move your mouse to rotate your crosshair a full 360 degrees in-game. Where eDPI is a pure number useful for comparison, cm/360 anchors sensitivity to the physical reality of your mousepad — it answers the question "how much desk space does my sensitivity actually require?" This matters most for players with limited mousepad size or those migrating from a large pad to a compact one.
Valorant uses the yaw constant 3.18 as its internal sensitivity scaling factor. This value represents how the game maps mouse movement to screen rotation relative to a 400 DPI baseline. The cm/360 formula accounts for both your DPI and this game-specific scaling factor to produce a physically meaningful distance in centimeters. You can convert to inches by dividing by 2.54 — the calculator displays both.
For reference, professional Valorant players with eDPI values in the 200–400 range typically observe calculated cm/360 values across a wide spectrum depending on exact DPI and sensitivity combinations. Players on large mouse mats (90 cm × 40 cm) can comfortably use higher cm/360 values, while players on 30 cm pads need tighter settings to avoid running out of mousepad during aggressive flicks.
When switching mouse hardware, your DPI changes but your preferred cm/360 should not. Use this calculator to find the new sensitivity that preserves your old cm/360 on the new mouse, rather than transferring the raw sensitivity number — which would change your actual feel if the DPI is different.
cm/360 Formula
Where:
- 2.54= Centimeters per inch — converts the result from inches to centimeters
- 360= Degrees in a full rotation
- Sensitivity= Valorant in-game sensitivity value
- 3.18= Valorant yaw constant — internal scaling factor relative to 400 DPI baseline
- DPI= Mouse hardware DPI; divided by 400 to normalize to the baseline
ADS and Scope Multipliers Explained
Valorant's ADS (aim down sights) multiplier and scope multiplier are secondary sensitivity settings that scale your hipfire sensitivity when you right-click to aim or use a scoped weapon. Setting these incorrectly creates a jarring disconnect between your normal movement feel and your aimed feel — a common source of missed shots for players who learned on other shooters.
The ADS multiplier applies to all weapons when you activate iron sights. A multiplier of 1.0 means your sensitivity stays identical whether you are sprinting with a Vandal or shouldering its sights. Values below 1.0 slow your aim down when ironsighting, which many rifler-focused players prefer for tighter spray control. Values above 1.0 are unusual but technically possible.
The scope multiplier applies separately when using scoped weapons like the Operator or Marshal. Because scoped views zoom in significantly — narrowing your field of view — many players lower their scope multiplier so that small mouse movements do not sweep the crosshair past targets. A common recommendation is to match the scope multiplier to the ratio of scoped FOV to hipfire FOV, creating what is known as a "focal-length scaled" feel.
This calculator computes both derived sensitivities automatically:
- ADS Sensitivity = Hipfire Sensitivity × ADS Multiplier
- Scope Sensitivity = Hipfire Sensitivity × Scope Multiplier
- ADS eDPI = DPI × ADS Sensitivity
If you play primarily with rifles, setting your ADS multiplier to 1.0 keeps everything consistent. If you frequently play Operator, experiment with scope multipliers between 0.8 and 1.0 to find the sweet spot where scoped flicks feel natural without overshooting.
Converting Sensitivity from Other Games to Valorant
Every tactical shooter uses a different internal yaw value — the rate at which the camera rotates per unit of mouse input. Because these yaw values differ, the same raw sensitivity number means something completely different across games. A CS2 sensitivity of 2.0 does not feel the same as a Valorant sensitivity of 2.0. To transfer your feel from one game to another, you need to apply a conversion multiplier that accounts for the yaw difference.
This calculator supports five source games. The conversion formula multiplies your source-game sensitivity by the ratio of Valorant's yaw constant to the source game's yaw constant:
- CS:GO / CS2 → Valorant: Multiplier = 3.18 / 3.18 = 1.0 (both games share the same yaw, so sensitivity transfers 1:1)
- Overwatch 2 → Valorant: Multiplier = 3.18 / 10.6 = 0.3
- Apex Legends → Valorant: Multiplier = 3.18 / 5.0 = 0.636
- Fortnite → Valorant: Multiplier = 3.18 / 2.222 ≈ 1.431
- Call of Duty → Valorant: Multiplier = 3.18 / 3.0 = 1.06
The converted Valorant sensitivity will produce the same cm/360 distance as your source-game sensitivity at the same DPI — meaning your muscle memory for 360-degree flicks, tracking arcs, and microadjustments transfers directly. This is particularly valuable for players switching from CS2, where muscle memory built over thousands of hours does not need to be discarded: just enter your CS2 sensitivity and your DPI to get the exact Valorant value.
Note that even though CS:GO and Valorant share a 1:1 conversion ratio, other aspects of the games differ — Valorant's movement mechanics and ability usage may feel different during the adjustment period even if your raw sensitivity is mathematically identical. Give yourself at least a few sessions of deathmatch practice to let the transfer settle.
Sensitivity Conversion Formula
Where:
- Source Sensitivity= Your sensitivity value in the source game (CS:GO, Apex, OW2, etc.)
- 3.18= Valorant's internal yaw constant
- Source Game Yaw= The source game yaw constant: CS:GO=3.18, OW2=10.6, Apex=5.0, Fortnite=2.222, CoD=3.0
Valorant Pro Player Sensitivity Settings
Studying professional Valorant player settings is one of the fastest ways to understand what the highest performers gravitate toward. Pro settings are not a template to copy blindly — individual physiology, mouse grip style, and playstyle all influence the ideal number — but they establish a credible reference range for competitive play.
The overwhelming majority of Valorant pros cluster their eDPI between 200 and 400. This range has emerged organically from years of competitive play across hundreds of professionals, and it reflects the demands of a tactical shooter that rewards precise crosshair placement over rapid, sweeping aim. Players like TenZ have popularized eDPI values in the 200–280 range, demonstrating that extremely low sensitivity is viable even for high-aggression play styles when your aim technique is well-developed.
| Player | DPI | Sens | eDPI |
|---|---|---|---|
| TenZ | 800 | 0.25–0.35 | 200–280 |
| Shroud | 800 | 0.40 | 320 |
| ScreaM | 800 | 0.40 | 320 |
| Hiko | 1600 | 0.36 | 576 |
| Average Pro | 800 | 0.25–0.50 | 200–400 |
When choosing your own settings, treat the 200–400 eDPI range as a starting band and adjust based on your personal comfort. Players with large mousepads and low-friction surfaces can use lower sensitivity comfortably. Players on compact desks or with high-friction mats may need higher sensitivity to execute full 180-degree turns during close-range fights.
Worked Examples
Standard Competitive Setup: 800 DPI, 0.35 Sensitivity
Problem:
A player uses 800 DPI and Valorant sensitivity 0.35 with default ADS and scope multipliers of 1.0. Calculate eDPI, speed category, and cm/360.
Solution Steps:
- 1Calculate eDPI: eDPI = DPI × Sensitivity = 800 × 0.35 = 280
- 2Look up speed category: eDPI of 280 falls in the 250–399 range → Medium-Low (Competitive)
- 3Calculate cm/360: cm/360 = (2.54 × 360) / (0.35 × 3.18 × (800 / 400)) = 914.4 / (0.35 × 3.18 × 2) = 914.4 / 2.226 = 410.78 cm
- 4Convert to inches: 410.78 / 2.54 = 161.72 inches per 360
- 5ADS Sensitivity = 0.35 × 1.0 = 0.3500; Scope Sensitivity = 0.35 × 1.0 = 0.3500
Result:
eDPI = 280 (Medium-Low / Competitive), cm/360 = 410.78 cm, ADS Sens = 0.3500, Scope Sens = 0.3500
High-DPI Setup with ADS Multiplier: 1600 DPI, 0.25 Sensitivity, ADS 0.8
Problem:
A player switches to a 1600 DPI mouse and adjusts sensitivity to 0.25 to maintain the same eDPI. They set ADS multiplier to 0.8 for tighter ironsight control. Calculate all outputs.
Solution Steps:
- 1Calculate eDPI: eDPI = 1600 × 0.25 = 400
- 2Speed category: eDPI 400 falls in 400–599 → Medium (Balanced)
- 3Calculate cm/360: cm/360 = (2.54 × 360) / (0.25 × 3.18 × (1600 / 400)) = 914.4 / (0.25 × 3.18 × 4) = 914.4 / 3.18 = 287.55 cm
- 4Calculate ADS Sensitivity: ADS Sens = 0.25 × 0.8 = 0.2000
- 5Calculate ADS eDPI: ADS eDPI = 1600 × 0.2000 = 320
Result:
eDPI = 400 (Medium / Balanced), cm/360 = 287.55 cm, ADS Sens = 0.2000, ADS eDPI = 320
Converting Overwatch 2 Sensitivity to Valorant: OW2 Sens 10, 800 DPI
Problem:
A player coming from Overwatch 2 with sensitivity 10.0 at 800 DPI wants the equivalent Valorant sensitivity that preserves their muscle memory.
Solution Steps:
- 1Identify the Overwatch 2 yaw constant: 10.6
- 2Apply conversion multiplier: Valorant Sens = 10.0 × (3.18 / 10.6) = 10.0 × 0.3 = 3.0000
- 3Calculate eDPI in Valorant: eDPI = 800 × 3.0 = 2400
- 4Speed category: eDPI 2400 exceeds 600 → High (Fast Playstyle)
- 5Calculate cm/360: cm/360 = (2.54 × 360) / (3.0 × 3.18 × (800 / 400)) = 914.4 / (3.0 × 3.18 × 2) = 914.4 / 19.08 = 47.93 cm
Result:
Valorant Sensitivity = 3.0000, eDPI = 2400 (High / Fast Playstyle), cm/360 = 47.93 cm
CS:GO to Valorant Conversion: CS:GO Sens 2.0, 800 DPI
Problem:
A veteran CS2 player with sensitivity 2.0 at 800 DPI is trying Valorant. Find the equivalent Valorant sensitivity.
Solution Steps:
- 1Identify CS:GO yaw constant: 3.18 (same as Valorant)
- 2Apply conversion multiplier: Valorant Sens = 2.0 × (3.18 / 3.18) = 2.0 × 1.0 = 2.0000
- 3Calculate eDPI: eDPI = 800 × 2.0 = 1600
- 4Speed category: eDPI 1600 exceeds 600 → High (Fast Playstyle)
- 5Calculate cm/360: cm/360 = (2.54 × 360) / (2.0 × 3.18 × 2) = 914.4 / 12.72 = 71.89 cm
Result:
Valorant Sensitivity = 2.0000 (1:1 transfer — CS:GO and Valorant share the same yaw), eDPI = 1600, cm/360 = 71.89 cm
Tips & Best Practices
- ✓Start with 800 DPI and sensitivity 0.35–0.40 (eDPI 280–320) — this sits in the pro player sweet spot and is easy to adjust from.
- ✓Keep your ADS multiplier at 1.0 until you have 50+ hours at your base sensitivity; changing it too early splits your muscle memory.
- ✓When upgrading your mouse, recalculate sensitivity to match your old cm/360 rather than transferring the raw sensitivity number.
- ✓Lock your settings for at least 2–3 weeks of daily play before evaluating whether to change — adaptation takes time and early discomfort is normal.
- ✓Lower eDPI (under 250) rewards precise aim technique and suits Operator players; higher eDPI (above 400) suits aggressive entry fraggers who prioritize reaction speed.
- ✓Use a large mousepad (minimum 45 cm × 35 cm) if your eDPI is below 250 — low sensitivity demands physical room for full-arm swipes.
- ✓The CS:GO to Valorant conversion is exactly 1:1 — you do not need to change your sensitivity when switching between the two games.
- ✓Practice wide-swipe 180s in deathmatch at your current sensitivity before deciding to increase it — you may simply need to practice the movement rather than change the setting.
- ✓Scope and ADS multiplier changes affect your feel only during aimed fire; hipfire eDPI remains unchanged regardless of these values.
Frequently Asked Questions
Sources & References
Last updated: 2026-06-05
Help us improve!
How would you rate the Valorant Sensitivity Calculator?
Editorial Note
MyCalcBuddy Editorial Team
This page is maintained as an educational calculator reference.
Formula Source: Standard Mathematical References
by Various