Basketball Stats Calculator

Calculate advanced basketball statistics and metrics

Game Statistics

Field Goals

Three Pointers

Free Throws

Other Stats

Advanced Statistics

Game Score
19.8
FG%
50.0%
3PT%
40.0%
FT%
80.0%
True Shooting %
61.7%
Effective FG%
57.1%
Points Per Minute
0.63
Assist/Turnover Ratio
1.67

Per 36 Minutes

Points
22.5
Rebounds
9.0
Assists
5.6

What Is the Basketball Stats Calculator?

The basketball stats calculator is an advanced analytics tool that transforms raw game box-score numbers into meaningful performance metrics used by coaches, scouts, analysts, and fantasy basketball players at every level of the game. Instead of relying on traditional counting stats alone — points, rebounds, assists — this calculator surfaces the efficiency and impact numbers that reveal how well a player is actually playing.

Modern basketball analysis has moved well beyond the basic stat line. A player who scores 25 points on 22 field-goal attempts is contributing very differently from one who scores 25 points on 14 attempts. A guard who dishes 8 assists but coughs up 6 turnovers creates far less value than one with the same assists and only 2 turnovers. This basketball statistics calculator captures those distinctions by computing eight distinct advanced metrics from a single game's worth of input data.

The calculator covers shooting efficiency (FG%, 3PT%, FT%, True Shooting %, Effective Field Goal %), pace-adjusted production (Points Per Minute, Per-36 extrapolations), ball security (Assist-to-Turnover Ratio), and holistic performance (Game Score). Together these metrics give you a complete, quantitative picture of any player's contribution to a game — whether you are evaluating a professional athlete, a college player, or yourself after a pickup game.

Basketball analytics have grown dramatically in importance since the mid-2000s, when teams began hiring dedicated analysts and building proprietary databases. Today, every NBA front office uses advanced metrics to evaluate trades, draft prospects, contract extensions, and in-game rotations. Understanding these numbers puts you in the same analytical framework used at the highest levels of professional basketball.

Shooting Efficiency: FG%, 3PT%, FT%, eFG%, and TS%

Shooting efficiency is the foundation of basketball analytics. The calculator computes five shooting metrics, each adding a layer of context that the previous one lacks.

Field Goal Percentage (FG%) is the most familiar: field goals made divided by field goals attempted, expressed as a percentage. It treats every made shot equally regardless of its point value. A player who makes 7 of 14 field goals shoots exactly 50.0%.

Three-Point Percentage (3PT%) applies the same logic exclusively to three-point attempts, helping identify whether a player is a viable perimeter threat. League-average three-point shooting in the NBA hovers around 35–37%, with elite shooters reaching 40%+.

Free Throw Percentage (FT%) measures accuracy at the charity stripe. Free throws are uncontested shots worth one point each, making FT% a strong indicator of a player's shooting touch and mental composure under pressure. Elite free-throw shooters convert at 85–90%.

Effective Field Goal Percentage (eFG%) corrects FG% for the fact that three-point makes are worth 50% more than two-point makes. The formula gives three-pointers a 0.5 bonus weight, so a player who converts from deep is credited proportionally. A player shooting 50% on twos and 33% on threes may have the same eFG%, reflecting equivalent scoring output per shot.

True Shooting Percentage (TS%) goes further by incorporating free throws into the shooting efficiency picture. It estimates how efficiently a player converts all scoring opportunities — field-goal attempts and free-throw trips combined. The denominator uses a 0.44 multiplier on free-throw attempts, which accounts for the fact that not every foul results in two free throws (and-ones, technical fouls, and flagrants alter the count). TS% is widely regarded as the single best one-number measure of scoring efficiency.

Metric League Average (NBA) Elite Threshold
FG%~46%55%+
3PT%~36%40%+
FT%~77%88%+
eFG%~53%60%+
TS%~57%63%+

Shooting Efficiency Formulas

TS% = PTS ÷ (2 × (FGA + 0.44 × FTA)) × 100 | eFG% = (FGM + 0.5 × 3PM) ÷ FGA × 100

Where:

  • PTS= Total points scored
  • FGA= Field goals attempted
  • FTA= Free throws attempted
  • FGM= Field goals made
  • 3PM= Three-pointers made
  • 0.44= Free-throw attempt multiplier accounting for non-standard foul situations

Game Score: John Hollinger's Single-Game Rating

Game Score is a single-number summary of a player's overall performance in one game, developed by basketball analyst John Hollinger. It combines positive contributions — scoring, shooting, rebounds, steals, assists, blocks — with negative factors like missed shots, missed free throws, and turnovers, to produce a weighted total that correlates strongly with winning impact.

The calculator uses a simplified version of the Hollinger formula that omits the offensive/defensive rebound split and personal fouls (since these are not standard inputs), combining all rebounds with a 0.5 coefficient:

Game Score = PTS + 0.4×FGM − 0.7×FGA − 0.4×(FTA − FTM) + 0.5×REB + STL + 0.7×AST + 0.7×BLK − TOV

The positive weights reflect how much each event contributes to winning. Points scored are the most direct contribution, so PTS carries a full 1.0 coefficient. Field goals made earn a 0.4 bonus on top (reflecting their positive impact beyond the points themselves), while field goals attempted are penalized at 0.7 because missed shots harm a team's possession efficiency. The gap between made and attempted free throws is penalized at 0.4 for the same reason.

Rebounds, steals, assists, and blocks all earn positive credit at rates that reflect their relative value in possession-based analysis. Turnovers are subtracted at a 1-for-1 rate, consistent with the fact that each turnover surrenders an entire offensive possession.

Interpreting Game Score: a score of 10 is considered a good game, 20 is excellent, and anything above 30 represents an all-time great single-game performance. Most starting players average somewhere between 8 and 16 over a season. A negative Game Score indicates a net-negative performance — the player's missed shots, turnovers, and other negatives outweighed their positive contributions.

Game Score is especially useful for quickly comparing performances across games or players without diving into every individual metric. Fantasy basketball players commonly use it to rank waiver-wire pickups and gauge whether a breakout game was genuinely efficient or just a high-volume, low-efficiency effort.

Per-36 Minutes Stats and Pace Adjustment

Per-36 minute statistics normalize a player's production to a standard 36-minute baseline, enabling fair comparisons between players who log very different amounts of playing time. A reserve who plays 18 minutes and scores 12 points is producing at the same per-36 rate as a starter who plays 36 minutes and scores 24 points — a fact that raw totals obscure.

The per-36 conversion is straightforward: multiply the raw stat by 36 and divide by the actual minutes played. The calculator applies this to points, rebounds, and assists — the three most tracked production metrics — giving you a projection of what that performance pace would look like over a full starter's workload.

Per-36 stats are especially valuable for evaluating bench players, rookies, and players returning from injury who are on restricted minutes plans. A young big man averaging 8 points and 5 rebounds in 20 minutes per game is projecting to 14.4 points and 9.0 rebounds per 36 — a very different story than the raw numbers suggest.

Points Per Minute (PPM) is the simplest pace adjustment: points divided by minutes. A PPM of 0.50 means the player scored one point every two minutes — equivalent to 18 points in a 36-minute game. Elite scorers often sustain PPM above 0.70 over a full season, which projects to 25+ points per 36 minutes.

A key limitation of per-36 projections is that they assume efficiency holds constant as minutes increase, which is often not the case. Fatigue, increased defensive attention, and situational usage all shift as players move from limited bench roles to starter workloads. Treat per-36 numbers as a useful indicator of upside potential rather than a guarantee of actual production at higher minutes.

Assist-to-Turnover Ratio and Ball Security

The Assist-to-Turnover Ratio (AST/TOV) quantifies a ball-handler's ability to generate positive plays while protecting the basketball. It is calculated simply as assists divided by turnovers. A ratio of 2.0 means a player creates two assists for every turnover — widely regarded as a decent baseline for guards. Elite playmakers at the NBA level routinely post ratios above 3.0 during their best seasons, and some point guards who combine high assist volume with excellent ball security sustain ratios above 4.0.

Ball security is particularly important in basketball because turnovers directly surrender possessions. Unlike in baseball, where an error might still result in an out, a basketball turnover hands the opponent a complete possession — often leading to a fast-break opportunity. Research into NBA team analytics consistently shows that turnover differential is one of the strongest predictors of team efficiency margin and ultimately wins.

Positional context matters when interpreting AST/TOV. Point guards handle the ball most frequently and are expected to maintain high ratios. A small forward posting a 2.5 ratio is performing extremely well for their position, while a point guard with the same ratio is merely average. Centers and power forwards who facilitate offense from the post or elbow are expected to maintain ratios above 1.5 at a minimum.

When using this basketball stats calculator, a ratio below 1.0 is a red flag indicating that turnovers are significantly undermining a player's playmaking value, regardless of how impressive the assist total looks in isolation.

Worked Examples

Efficient Scorer with High Volume

Problem:

A shooting guard posts: 28 pts, 10 FGM, 18 FGA, 3 3PM, 7 3PA, 5 FTM, 6 FTA, 5 REB, 3 AST, 2 STL, 1 BLK, 2 TOV, 36 MIN.

Solution Steps:

  1. 1FG% = 10 ÷ 18 × 100 = 55.6%
  2. 23PT% = 3 ÷ 7 × 100 = 42.9%
  3. 3FT% = 5 ÷ 6 × 100 = 83.3%
  4. 4TS%: TSA = 18 + 0.44 × 6 = 18 + 2.64 = 20.64; TS% = 28 ÷ (2 × 20.64) × 100 = 28 ÷ 41.28 × 100 = 67.8%
  5. 5eFG% = (10 + 0.5 × 3) ÷ 18 × 100 = 11.5 ÷ 18 × 100 = 63.9%
  6. 6Game Score = 28 + 0.4×10 − 0.7×18 − 0.4×(6−5) + 0.5×5 + 2 + 0.7×3 + 0.7×1 − 2 = 28 + 4 − 12.6 − 0.4 + 2.5 + 2 + 2.1 + 0.7 − 2 = 24.3
  7. 7Per-36 Points = 28 ÷ 36 × 36 = 28.0 (already 36 MIN); AST/TOV = 3 ÷ 2 = 1.50

Result:

TS% of 67.8% and Game Score of 24.3 indicate a high-efficiency, high-impact performance well above NBA average.

Reserve Guard in Limited Minutes

Problem:

A backup point guard plays 18 minutes: 11 pts, 4 FGM, 8 FGA, 1 3PM, 3 3PA, 2 FTM, 2 FTA, 2 REB, 5 AST, 1 STL, 0 BLK, 1 TOV.

Solution Steps:

  1. 1FG% = 4 ÷ 8 × 100 = 50.0%
  2. 23PT% = 1 ÷ 3 × 100 = 33.3%
  3. 3FT% = 2 ÷ 2 × 100 = 100.0%
  4. 4TS%: TSA = 8 + 0.44 × 2 = 8 + 0.88 = 8.88; TS% = 11 ÷ (2 × 8.88) × 100 = 11 ÷ 17.76 × 100 = 61.9%
  5. 5eFG% = (4 + 0.5 × 1) ÷ 8 × 100 = 4.5 ÷ 8 × 100 = 56.3%
  6. 6Game Score = 11 + 0.4×4 − 0.7×8 − 0.4×(2−2) + 0.5×2 + 1 + 0.7×5 + 0 − 1 = 11 + 1.6 − 5.6 − 0 + 1 + 1 + 3.5 + 0 − 1 = 11.5
  7. 7Per-36 Points = 11 ÷ 18 × 36 = 22.0; Per-36 Assists = 5 ÷ 18 × 36 = 10.0; AST/TOV = 5 ÷ 1 = 5.00

Result:

Despite limited minutes, a per-36 projection of 22/10 and an AST/TOV of 5.00 signals a highly efficient playmaker worth expanded minutes.

Big Man Dominant Rebounding Game

Problem:

A center records: 16 pts, 6 FGM, 10 FGA, 0 3PM, 0 3PA, 4 FTM, 6 FTA, 14 REB, 2 AST, 1 STL, 3 BLK, 3 TOV, 32 MIN.

Solution Steps:

  1. 1FG% = 6 ÷ 10 × 100 = 60.0%; 3PT% = 0 (no attempts); FT% = 4 ÷ 6 × 100 = 66.7%
  2. 2TS%: TSA = 10 + 0.44 × 6 = 10 + 2.64 = 12.64; TS% = 16 ÷ (2 × 12.64) × 100 = 16 ÷ 25.28 × 100 = 63.3%
  3. 3eFG% = (6 + 0.5 × 0) ÷ 10 × 100 = 6 ÷ 10 × 100 = 60.0%
  4. 4Game Score = 16 + 0.4×6 − 0.7×10 − 0.4×(6−4) + 0.5×14 + 1 + 0.7×2 + 0.7×3 − 3 = 16 + 2.4 − 7 − 0.8 + 7 + 1 + 1.4 + 2.1 − 3 = 19.1
  5. 5Per-36 Rebounds = 14 ÷ 32 × 36 = 15.75; Per-36 Points = 16 ÷ 32 × 36 = 18.0
  6. 6AST/TOV = 2 ÷ 3 = 0.67 — below 1.0, indicating turnover-prone ball-handling for this position

Result:

Game Score of 19.1 and per-36 rebounds of 15.75 highlight elite interior impact, though the 0.67 AST/TOV ratio flags a ball-handling concern.

Default Calculator Example (Page Defaults)

Problem:

Using the page default values: 20 pts, 7 FGM, 14 FGA, 2 3PM, 5 3PA, 4 FTM, 5 FTA, 8 REB, 5 AST, 2 STL, 1 BLK, 3 TOV, 32 MIN.

Solution Steps:

  1. 1FG% = 7 ÷ 14 × 100 = 50.0%; 3PT% = 2 ÷ 5 × 100 = 40.0%; FT% = 4 ÷ 5 × 100 = 80.0%
  2. 2TS%: TSA = 14 + 0.44 × 5 = 14 + 2.2 = 16.2; TS% = 20 ÷ (2 × 16.2) × 100 = 20 ÷ 32.4 × 100 = 61.7%
  3. 3eFG% = (7 + 0.5 × 2) ÷ 14 × 100 = 8 ÷ 14 × 100 = 57.1%
  4. 4Game Score = 20 + 0.4×7 − 0.7×14 − 0.4×(5−4) + 0.5×8 + 2 + 0.7×5 + 0.7×1 − 3 = 20 + 2.8 − 9.8 − 0.4 + 4 + 2 + 3.5 + 0.7 − 3 = 19.8
  5. 5Per-36 Points = 20 ÷ 32 × 36 = 22.5; Per-36 Rebounds = 8 ÷ 32 × 36 = 9.0; Per-36 Assists = 5 ÷ 32 × 36 = 5.6
  6. 6AST/TOV = 5 ÷ 3 = 1.67; PPM = 20 ÷ 32 = 0.625

Result:

A well-rounded performance: TS% of 61.7%, Game Score of 19.8, and per-36 projections of 22.5/9.0/5.6 — all above NBA average.

Tips & Best Practices

  • Compare TS% rather than FG% when evaluating scorers — it's the only shooting metric that properly accounts for three-pointers and free throws together.
  • A Game Score above 20 is an excellent individual performance; track it across multiple games to identify consistency versus one-off outings.
  • Use per-36 stats to compare bench players to starters fairly — raw totals are highly misleading when playing time varies widely.
  • An AST/TOV ratio below 1.0 is a red flag for any ball-handler, regardless of how impressive the raw assist total looks.
  • eFG% greater than 55% indicates a player is generating above-average value per shot; use it alongside TS% to understand how much free-throw drawing contributes to efficiency.
  • Points Per Minute above 0.60 (21.6 pts/36 pace) is a strong benchmark for productive offensive players at any level.
  • Cross-reference FG% and eFG% — a large gap between the two means the player relies heavily on three-point shooting, which can fluctuate significantly from game to game.
  • Game Score is ideal for quick fantasy basketball waiver decisions; combine it with TS% to distinguish efficient breakouts from empty-calorie stat lines.

Frequently Asked Questions

In the NBA, the league-average True Shooting Percentage (TS%) typically falls around 57–58%. A TS% above 60% is considered efficient, and anything above 63% is elite. For amateur and recreational basketball, benchmarks are generally lower, but a TS% above 55% is a strong indicator of efficient shot selection and execution at any level. TS% is widely regarded as the most complete single measure of scoring efficiency because it accounts for two-point field goals, three-point field goals, and free throws in a single formula.
Game Score is a simpler, per-game metric developed by John Hollinger to quickly assess a single game's performance using box-score stats with fixed weights. Player Efficiency Rating (PER) is a season-long, pace-adjusted metric that normalizes production to a league-average of 15.0 and factors in team and league pace. Game Score is better for quick game-by-game analysis, while PER is designed for sustained seasonal evaluation. Both were created by Hollinger, but PER requires significantly more data inputs and league-wide context to compute meaningfully.
Regular field goal percentage treats every made basket equally — a two-pointer and a three-pointer both count as one make. But three-pointers are worth 50% more points, so a player making 35% of their three-point attempts is scoring at the same rate as a player making 52.5% of their two-point shots. Effective Field Goal Percentage corrects this by giving three-point makes a 0.5 bonus weight, making it a much more accurate measure of shooting efficiency in the modern era where three-point shooting is central to offense.
For NBA point guards, a ratio of 2.0 is considered a baseline minimum for a starter, while 3.0 or above is regarded as very good. Elite ball-handlers and facilitators routinely post ratios of 4.0 or higher during their best seasons. Ratio standards differ by position: centers and power forwards are held to a lower bar, typically above 1.5, while point guards face higher expectations given their role as primary ball-handlers. A ratio below 1.0 at any position generally signals a problematic level of ball-handling errors.
Per-36 minute stats are calculated by multiplying a player's actual stat total by 36 and dividing by their actual minutes played: (stat ÷ minutes) × 36. They are most useful for comparing players with significantly different playing time — especially bench players, rookies, or injury returnees on limited minutes. Per-36 stats project what a player's production would look like over a starter's workload. However, they assume efficiency is constant at higher minutes, which often understates the fatigue, defensive attention, and situational changes that come with expanded roles.
Absolutely — the formulas used in this calculator (True Shooting %, eFG%, Game Score, per-36 projections, AST/TOV) are universal and apply to any level of basketball where standard box-score statistics are kept. The benchmark values for what constitutes 'good' or 'elite' differ by level, but the math is identical. College and high school analysts use the same advanced metrics to evaluate player development, identify prospects, and compare performances across different competition levels.
A negative Game Score means the player's detrimental contributions — missed shots (FGA penalty), missed free throws (FTA–FTM penalty), and turnovers — exceeded their positive contributions from scoring, rebounds, steals, assists, and blocks. This most commonly occurs when a player has a very high-volume, low-efficiency shooting night with several turnovers and limited production in other categories. A negative Game Score is a clear signal that the player's performance was a net negative for their team in that specific game.

Sources & References

Last updated: 2026-06-05

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Editorial Note

MyCalcBuddy Editorial Team

This page is maintained as an educational calculator reference.

Source

Formula Source: Standard Mathematical References

by Various

UpdatedLast reviewed: May 2026
CheckedFormula checks are based on standard references and internal QA review.

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